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						<h1 itemprop="headline">Friday lecture - Jesper Juul talk on the C-64 computer</h1>
						
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							<p class="text--intro" itemprop="description">Welcome to this Friday lecture by Dr Jesper Juul on the classic C-64 computer, drawing on his new book Too Much Fun: The Five Lives of the Commodore 64 Computer.</p>
						
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														Friday 21  March 2025,
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														&nbsp;at 14:15 -  16:00
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														<p>Peter Bøgh Auditorium, Katrinebjerg - Building 5335-016</p>
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									<p><strong>Jesper Juul (the </strong><strong>Royal Danish Academy</strong><strong>)</strong></p>
<p><strong>Too Much Fun: The European History of the North American Commodore 64 Computer</strong></p>
<p>The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to&nbsp;<em>The Guinness Book of World Records</em>. It was also, from 1985 to 1993, the platform for which most video&nbsp;games&nbsp;were made. Yet it is strangely forgotten in many "serious"&nbsp;game&nbsp;and computer histories. In his&nbsp;new&nbsp;book&nbsp;<em>Too Much Fun: The Five Lives of the Commodore 64 Computer&nbsp;</em>(MIT Press), Jesper Juul argues that the C64 was popular for the same reason that it is sometimes erased in&nbsp;history - due to its sound, color, and games.&nbsp;The talk shows that early home computers were faced with the problem that nobody knew what they were for - except for games, which was considered an unworthy use of technology.</p>
<p>In this talk, integrating North American and European video&nbsp;game&nbsp;histories, Jesper Juul will show the C64's varied history, as it was reimagined many times, from serious computer for BASIC programming, to&nbsp;game&nbsp;computer, to demoscene computer, to now a comforting retro device. He will show the C64's influence on&nbsp;game&nbsp;history (action-adventure&nbsp;games&nbsp;from&nbsp;<em>Monty on the Run&nbsp;</em>to&nbsp;<em>Turrican</em>, open-world&nbsp;games&nbsp;like&nbsp;<em>Elite</em>,&nbsp;<em>Sims</em>,&nbsp;<em>SimCity</em>, and&nbsp;<em>Grand Theft Auto</em>), tell personal stories of piracy and the demoscene in German magazines and Northern&nbsp;Europe, and finally argue that the C64 demonstrates that we do not always need to upgrade our electronic devices.</p>
<p><strong>Bio</strong>:</p>
<p>Jesper Juul is a video&nbsp;game&nbsp;theorist and occasional developer. He works at the Royal Danish Academy in Copenhagen, but has previously taught at MIT and&nbsp;New&nbsp;York&nbsp;University. He coedits the MIT Press Playful Thinking series. His previous books include Half-Real, The Art of Failure, and Handmade Pixels. His first computer was a Commodore 64, on which he wrote&nbsp;games&nbsp;and demos.</p>
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